"Real Targets - Unreal Displays" Slide Show.
- Select the slides below...
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- Slide 1:
San Luis Obispo
- Slide 2:The
long-range radar network
- Slide 3:
Overlapping coverage
- Slide 4:
Bite size chunks
- Slide 5:
Much radar data goes unused
- Slide 6:
Willard C. Meilander
- Slide 7:
Not on-line
- Slide 8:
Rorschach Test
- Slide 9:
Rorschach Test results
- Slide 10:
The "eye of the chicken"
- Slide 11:
The "cone-of-silence" issue
- Slide 12:
The "cone-of-silence" adaptation
- Slide 13:
Cone-of-silence (side view)
- Slide 14:
Coverage over the top of the radar
- Slide 15:
The "eye of the chicken" (side view)
- Slide 16:
Head-on traffic not displayed
- Slide 17:
Double Preferred Coverage
- Slide 18:
Display clutter
- Slide 19:
As the radar turns
- Slide 20:
As the radar keeps turning
- Slide 21:
As the radar continues
- Slide 22:
Double preferred = poor presentation
- Slide 23:
The best of both worlds
- Slide 24:
Stratification finally achieved
- Slide 25:
The midpoint problem
- Slide 26:
Midway coverage
- Slide 27:
Midway coverage assigned to one
- Slide 28:
Midway coverage assigned to the other
- Slide 29:
Sometimes the problem becomes extensive
- Slide 30:
Tracked vs. Untracked
- Slide 31:
Tracked uses two radars
- Slide 32:
Untracked uses one radar
- Slide 33:
True life example
- Slide 34:
San Luis Obispo revisited
- Slide 35:
Only a half of an inch away
- Slide 36:
Distances from the radars
- Slide 37:
Reasonable doubt
- Slide 38:
Recommendations
- Slide 39:
Stratify many more sort boxes
- Slide 40:
Utilize ALL radar data
- Slide 41:
Why?
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