Hello and greetings fellow thief!

Joining the thieves guild is a good way to meet fellow thieves and learn about our class. We'd love to have you in the guild! These are the steps you will need to take to join our guild:

  • Read our guild guide. You can obtain a guide by saying "make guide" in the induction room office. The office is located 3s, 2w, n, w from Darkhaven Square, or you can read the ONLINE version below.
  • Speak with any Leader, Senior IT or IT about receiving an interview. Interviews can take any where from 15 to 30 minutes, so please make sure you have time. Current leaders and IT members can be found in the LEADERS section on this site!
    • After your first interview you will be given a quest. You are given 1 week to do this quest.
  • You can turn your quest in to any Leader, IT or Senior IT. They will ask you a few questions about your items and assign you your second quest.
    • After the completion of your second quest, you should again contact a leader, IT or Senior IT. They will ask you a few questions and then INDUCTION! :)
  • You can check for ITs and Leaders by typing who got and look for IT in the title of guild members.
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    Please note that if the inducting leader has not met you before, they may ask you a few questions as well.

    Some rules and notes:

    • All items must be obtained by you. You cannot for any reason use an alternate character. Nor can you buy items (unless stated), or trade for items.
  • You must walk to each location. You cannot use a portal or be summoned. You can ask for general directions on public channels but cannot ask for exact directions to the area.
    • You must know the area and the name of each mob for your quest.
    • All notes that are asked for must be mudsigned.
  • Once you are given your first quest, please put {GoT-Initiate} in your title.
    • You will have 1 week to complete your quest. If you are unable to finish in that time, please contact an IT Senior or a leader.
  • You must know the area and the name of each mob for your quest items.
    • Please add items at the end of the sentence.

    Have fun and good luck!

     

    Welcome to the Guild of Thieves. This guide you hold in your hand is full of advice and information collected from a lifetime of crime upon the citizens and minions of this realm. I write this now to share with you my knowledge of the craft and the laws and lore of the Guild of Thieves. As I sit here in hiding, under the light of the moon, I will share the secrets and truths while I still hold breath. I dare not reveal my identity for fear of the Duke and his guards. So with my last candle burning slowly I share with you these notes of mine so that you will learn many things from many topics. To read about a topic, type LOOK #. (ie: to read about The Triad - LOOK 6)

     

    1. The Laws, Rules and Regulations
    1a. Inductions
    1b. The Guild in General
    1c. Rules and Regulations
    2. The Secrets of my Success
    2a.. The Secrets of My Success II
    3. The Guild of Thieves
    4. The Room of Revitalization
    5. A Small, Well-Lit Library
    6. The Triad
    7. The Art of Profit
    8. The Loot and Pillage
    9. The Circle of Lore
    10. The Chamber of Treasure
    11. A Hidden Forge
    12. The Hall of Justice
    13. A Large, Underground Cavern
    14. A Room of Shadows
    13. Lower Level Map
    14. Upper level Map

     

    [1] The Laws, Rules and Regulations:

    We are looked down upon by the general populace of Darkhaven, and yes, even I can admit we thieves tend to have a more free look at conduct and we may turn a blind eye at the law when it suits us. Still, for one to learn or even better share the craft we know there have to be some guideline to follow. Imagine an army of thieves working to achieve some higher goal. A deadly sight that would be. And thus if we, as thieves, hold anything true, let it be these laws for the Guild. For then shall the deadly sight be true.

    [1a] Inductions:

    Gathering new members to our guild is very important if we want to protect the art of thieving. New members are required to go on 2 quests To test their knowledge of the realms and for us to make sure that they will be loyal to the guild. After the two quests they are placed in a one month probationary period. During this time they should acquaint themselves to the guild and its members. After 1 month they will have A review with a leader, the leader will make sure they will be beneficial to the guild and ensure that they will be loyal. After you are inducted please make sure you follow all guild rules.

    [1b] The General Guild:

    The whole purpose of the Guild of Thieves is to help thieves find a place to go when in trouble, to work with fellow members and friends to reach a common goal. The guild can also provide special items from a shop open only to members, quests and guild runs for equipment and a guild channel for communication. The leaders jobs are to induct, outcast Guild members, run quests, hold PKills, hold runs and bring up ideas in making the Guild better. If you need anything, go to one of them, and if you have any ideas, just drop a note in the note room or send them mud-mail and they will be sure to check it out. The guild itself is big and full of many useful people and places. These will be discussed in detail in 2-10

    [1c] Rules and Regulations:

    The Guild of Thieves is a pretty open place. There are not many rules or regulations. All rules and laws of the Realms of Despair are rules we as thieves shall follow in the guild as well.
    When inside the guild or on the Guild channel. We do ask these of you:
    1) Do not put down, use rude behavior or language, or show overall disrespect towards other players on Guildtalk. We have a zero tolerance policy regarding foul language on Guildtalk. Don't do it. And at least say 'Hi!', you just may make a friend.
    2) Do not take items not useful to you in the Chamber of Treasures; do not take equipment for your alts!
    3) Do not use your abilities as a thief against your own Guild or Guild members.
    4) We do not allow shared characters, so please do not share them.
    5) One last rule, just try to use overall respect.

     

    [2] The Secrets of my Success:

    These tips were lessons learned and lessons gained from those thieves who stood in these sacred halls before me. Learn them and live by them.
    1. Try and have backstab skill as high as you can out along with dodge. These basic skills make your fight easier.
    2. Remember many of your skills as a thief can cause lag in combat. never spam circle or any other command unless you are positive you can survive.
    3. Your skills as a thief can help you gain gold and items from mobs too hard to kill. Use it wisely, and make sure you use flee! Setting wimpy fairly high when needed is also sound advice.
    4. Use the sneak and hide skill to get past tough and aggressive mobs. Be careful, as some mobs detect both of them!
    5. Thieves can be very powerful in fights. Group with fellow thieves, as two circles can be very handy!
    6. For runs on mobs try this cycle: Quaff 5 heals, Drink Spring, Circle, Quaff 5 heals, Drink Spring, Circle, ETC.

    [2a] The Secrets of my Success II

    7. Weapons and Tools: (Try to carry with you at all times)
    1 non-magic piercing weapon, 1 magic piercing weapon,
    1 or more spare weapon(s) and a weapon you wouldn't mind losing to disarm or losing while exploring etc
    8. Potions n Stuff:
    Try to carry at least 50 heals, a few sanctuary potions (can be bought from wizard in old thalos), a create spring staff/scroll (Forked Hazel Twig can be bought from Caornell in Dunhill. Just track him and "open branch", recall scrolls, a magical flying carpet (to protect yourself from floorless DT and to decrease the amount of ticks it takes to flee), a few mage potions (shadowform, anti-magic etc. If you don't have a mage to brew, thoth's potions will do.), a spare container or two in case your container breaks, a few flask of gutbusters in case you get poisoned. (They can be obtained in Mithril Hall from battleragers), a few juniper berries, in case you get cursed. You can buy them from Caornell in Dunhill.

     

    [3] The Guild of Thieves

    Here you will find yourself within the secret catacombs beneath Darkhaven! IT is the recall point for all Guild members. There is a fountain here aswell. To reach Darkhaven Square from here, simply go u, 2s, 2e, 3n.

    [4] The Room of Revitalization

    Here you will meet a long and good friend of mine, Stelan. He will tend to your wounds and provide you a place to rest after a long journey. Stelan will also provide spells such as bless, armor and refresh. He can remove poison and curse as well.

    [5] A Small, Well-Lit Library

    One thing I have learned in my time is that communication is the key to success. So a note board has been placed in this room for all Guild members. Please feel free to make good use of this board. It may be used to post notes with your concerns, questions, requests for information, or with information that may be of benefit to other Guild members. Going up from the library will lead you to the Kinship of the Guilds. This room is where members of all guilds may come together to discuss issues and meet. Simply type 'return' to leave this room. Going west from the library will lead to a silent backroom where you can write your notes in quiet without any interruption.

    Going up from the library will lead you to the Kinship of the Guilds. This is a note board that is readable only by Immortals, and is there for you to post notes regarding the Guild that cannot be answered by your leaders. You will need a recall to leave this room.

    Going west from the library will lead to a silent backroom where you can write your notes in quiet without any interruption.

    [6] The Triad and Leaders

    This room is for the Leader, First and Second of the Guild. If you attempt to enter this room and you do not hold one of these positions, you will be forced from the room. Leaders are here to ensure the Guild operates smoothly. They are also in charge of various councils and activities. Leader policy: Leaders must be a main character, in other words, not one that is more frequently used as an alt. Leaders CANNOT be shared characters.

    [7] The Art of Profit

    A great friend and teacher of mine from the village of Edo is Master Pynn. He has agreed to provide his services to teach new skills to members of the guild. The only thing that may not be learned here are languages and styles. To learn them, you must return to Darkhaven Academy.

    [8] The Loot and Pillage

    This is the shop for guild members. It is here you can pick up the infamous poison powder, a large handful of sunflower seeds, and a sack of loot to carry yours (and others) things in. These things and others are sold from an old member turned merchant, Dirth.

    Remember any weapon you poison will crumble into nothing after a time, so do not use it on your best dagger.

    The items sold in this shop are for use of Guild members only.

    [9] The Circle of Lore

    Back in the day this used to be the hangout for many members. That is until Gaspar lost his mind. Gasper still serves drinks, including the potent jug of thieves moonshine; the bar is just not as full as it used to be.

    [10] The Chamber of Treasures

    This room is the Guild donation room. Feel free to take any item that your GUILDED character needs from this room. You may also put items in the appropriate chests for use by your fellow guild members. There are a few rules concerning items left in this room that we ask you to adhere to.

    1. Please do not take items from this room for use by your non-guilded characters or any other player that does not belong to the Guild of Thieves. Other guild members have left them here for guild members. ** If you are caught taking items for non-guilded characters you will be outcast immediately **

    2. Please do not leave anti-thief items in this room. This defeats the entire purpose of this room, as no one who has access to this room will be able to use these items.

    3. Please use the magic tablets donated by other guild members to identify and put your item in the proper chest.

    4. New inductees please do not dump your quest items in there.

    [11] A Hidden Forge

    Up and west from recall will take you to a Hidden Forge, a repair shop run by Groghe. This shop is much cheaper than the repair shop in Darkhaven.

    [12] The Hall of Justice

    In the ultimate form of irony, the room where thieves are brought to trial, is so named the Hall of Justice. There are meeting rooms for the different councils of the guild that branch off from this hall. It is a quiet and almost empty area. The council rooms that branch off from the hall are there for meetings for different organizations in the guild such as the IT (Induction Team).

    [13] A Large, Underground Cavern

    A band of intrepid thieves recently discovered this long lost cavern under the streets of Darkhaven. It has become a place to gather. More importantly, it is rumoured to hold an exit out of the city for thieves who with to elude the authorities

    [14] A Room of Shadows

    On the way to the Cavern, in a Dark Forgotten Tunnel, there is a hidden room. The Room of Shadows is where the guild's mage and cleric brew up potions for guild members who need them. This room is accessible if you know the secret password

     

    [15] Lower Level Map

    Silent room - Noteboard*
    |
    Triad -- Hallway -- Recall -- Healer

    *Leads up to Kinship of the Guilds

    [14] Upper Level Map

    Guild Bar
    |
    Donation - Hallway* - Guild Store
    |
    Up from Recall - Trainer
    |
    Empty Warehouse

    *Also leads down to Hall of Justice