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| Hello and
greetings fellow thief! Joining the thieves guild is a good way to meet fellow thieves and learn about our class. We'd love to have you in the guild! These are the steps you will need to take to join our guild:
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| Please note that if the
inducting leader has not met you before, they may ask you
a few questions as well. Some rules and notes:
Have fun and good luck! |
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| Welcome to the Guild of Thieves. This guide you hold in your hand is full of advice and information collected from a lifetime of crime upon the citizens and minions of this realm. I write this now to share with you my knowledge of the craft and the laws and lore of the Guild of Thieves. As I sit here in hiding, under the light of the moon, I will share the secrets and truths while I still hold breath. I dare not reveal my identity for fear of the Duke and his guards. So with my last candle burning slowly I share with you these notes of mine so that you will learn many things from many topics. To read about a topic, type LOOK #. (ie: to read about The Triad - LOOK 6) |
| 1. The Laws, Rules and Regulations 1a. Inductions 1b. The Guild in General 1c. Rules and Regulations 2. The Secrets of my Success 2a.. The Secrets of My Success II 3. The Guild of Thieves 4. The Room of Revitalization 5. A Small, Well-Lit Library 6. The Triad 7. The Art of Profit 8. The Loot and Pillage 9. The Circle of Lore 10. The Chamber of Treasure 11. A Hidden Forge 12. The Hall of Justice 13. A Large, Underground Cavern 14. A Room of Shadows 13. Lower Level Map 14. Upper level Map |
| [1] The Laws,
Rules and Regulations: We are looked down upon by the general populace of Darkhaven, and yes, even I can admit we thieves tend to have a more free look at conduct and we may turn a blind eye at the law when it suits us. Still, for one to learn or even better share the craft we know there have to be some guideline to follow. Imagine an army of thieves working to achieve some higher goal. A deadly sight that would be. And thus if we, as thieves, hold anything true, let it be these laws for the Guild. For then shall the deadly sight be true. [1a] Inductions: Gathering new members to our guild is very important if we want to protect the art of thieving. New members are required to go on 2 quests To test their knowledge of the realms and for us to make sure that they will be loyal to the guild. After the two quests they are placed in a one month probationary period. During this time they should acquaint themselves to the guild and its members. After 1 month they will have A review with a leader, the leader will make sure they will be beneficial to the guild and ensure that they will be loyal. After you are inducted please make sure you follow all guild rules. [1b] The General Guild: The whole purpose of the Guild of Thieves is to help thieves find a place to go when in trouble, to work with fellow members and friends to reach a common goal. The guild can also provide special items from a shop open only to members, quests and guild runs for equipment and a guild channel for communication. The leaders jobs are to induct, outcast Guild members, run quests, hold PKills, hold runs and bring up ideas in making the Guild better. If you need anything, go to one of them, and if you have any ideas, just drop a note in the note room or send them mud-mail and they will be sure to check it out. The guild itself is big and full of many useful people and places. These will be discussed in detail in 2-10 [1c] Rules and Regulations: The Guild of Thieves is a
pretty open place. There are not many rules or
regulations. All rules and laws of the Realms of Despair
are rules we as thieves shall follow in the guild as
well. |
| [2] The
Secrets of my Success: These tips were lessons learned and lessons
gained from those thieves who stood in these sacred halls
before me. Learn them and live by them. [2a] The Secrets of my Success II 7. Weapons and Tools: (Try
to carry with you at all times) |
| [3] The Guild
of Thieves Here you will find yourself within the secret catacombs beneath Darkhaven! IT is the recall point for all Guild members. There is a fountain here aswell. To reach Darkhaven Square from here, simply go u, 2s, 2e, 3n.
[4] The Room of Revitalization Here you will meet a long and good friend of mine, Stelan. He will tend to your wounds and provide you a place to rest after a long journey. Stelan will also provide spells such as bless, armor and refresh. He can remove poison and curse as well. [5] A Small, Well-Lit Library One thing I have learned in my time is that communication is the key to success. So a note board has been placed in this room for all Guild members. Please feel free to make good use of this board. It may be used to post notes with your concerns, questions, requests for information, or with information that may be of benefit to other Guild members. Going up from the library will lead you to the Kinship of the Guilds. This room is where members of all guilds may come together to discuss issues and meet. Simply type 'return' to leave this room. Going west from the library will lead to a silent backroom where you can write your notes in quiet without any interruption. Going up from the library will lead you to the Kinship of the Guilds. This is a note board that is readable only by Immortals, and is there for you to post notes regarding the Guild that cannot be answered by your leaders. You will need a recall to leave this room. Going west from the library will lead to a silent backroom where you can write your notes in quiet without any interruption. [6] The Triad and Leaders This room is for the Leader, First and Second of the Guild. If you attempt to enter this room and you do not hold one of these positions, you will be forced from the room. Leaders are here to ensure the Guild operates smoothly. They are also in charge of various councils and activities. Leader policy: Leaders must be a main character, in other words, not one that is more frequently used as an alt. Leaders CANNOT be shared characters. [7] The Art of Profit A great friend and teacher of mine from the village of Edo is Master Pynn. He has agreed to provide his services to teach new skills to members of the guild. The only thing that may not be learned here are languages and styles. To learn them, you must return to Darkhaven Academy. [8] The Loot and Pillage This is the shop for guild members. It is here you can pick up the infamous poison powder, a large handful of sunflower seeds, and a sack of loot to carry yours (and others) things in. These things and others are sold from an old member turned merchant, Dirth. Remember any weapon you poison will crumble into nothing after a time, so do not use it on your best dagger. The items sold in this shop are for use of Guild members only. [9] The Circle of Lore Back in the day this used to be the hangout for many members. That is until Gaspar lost his mind. Gasper still serves drinks, including the potent jug of thieves moonshine; the bar is just not as full as it used to be. [10] The Chamber of Treasures This room is the Guild donation room. Feel free to take any item that your GUILDED character needs from this room. You may also put items in the appropriate chests for use by your fellow guild members. There are a few rules concerning items left in this room that we ask you to adhere to. 1. Please do not take items from this room for use by your non-guilded characters or any other player that does not belong to the Guild of Thieves. Other guild members have left them here for guild members. ** If you are caught taking items for non-guilded characters you will be outcast immediately ** 2. Please do not leave anti-thief items in this room. This defeats the entire purpose of this room, as no one who has access to this room will be able to use these items. 3. Please use the magic tablets donated by other guild members to identify and put your item in the proper chest. 4. New inductees please do not dump your quest items in there. [11] A Hidden Forge Up and west from recall will take you to a Hidden Forge, a repair shop run by Groghe. This shop is much cheaper than the repair shop in Darkhaven. [12] The Hall of Justice In the ultimate form of irony, the room where thieves are brought to trial, is so named the Hall of Justice. There are meeting rooms for the different councils of the guild that branch off from this hall. It is a quiet and almost empty area. The council rooms that branch off from the hall are there for meetings for different organizations in the guild such as the IT (Induction Team). [13] A Large, Underground Cavern A band of intrepid thieves recently discovered this long lost cavern under the streets of Darkhaven. It has become a place to gather. More importantly, it is rumoured to hold an exit out of the city for thieves who with to elude the authorities [14] A Room of Shadows On the way to the Cavern, in a Dark Forgotten Tunnel, there is a hidden room. The Room of Shadows is where the guild's mage and cleric brew up potions for guild members who need them. This room is accessible if you know the secret password |
| [15] Lower
Level Map Silent room - Noteboard* [14] Upper Level Map Guild Bar |