Assassins Run Council

Updated October 23

Requirements Info Duties Run Tips Mob Info

 

Why ARC is good for all Avatar Thieves.

    

For those who are new to running, ARC  teaches you how to tank different kinds of mobs, helps you to build up your skills circling, using poison scrolls or other types of scrolls to down the mob your are fighting, as in Dpass. It also helps you to learn how to lead and organize runs and get to know the various mobs Avatars can fight. Begin by accompanying other ARC'ers on runs to see how it's done.  Take notes, listen to the run leader and soon you'll be leading your very own ARC runs.

    

For the more experienced runner, ARC gives you the chance to refine your leading, tanking and hitting skills. It is also an opportunity to pass on your knowledge to less experienced runners when they accompany you. Dpass gives you a chance to see how quickly you can dispatch mobs single handedly and is a refresher on how to deal with different types of fighting styles.

    

As you move up in the ARC levels, you have a better understanding of how mobs are run, how to handle a run group and eventually have a chance of becoming ARC-L (leader).

 

 

 

 

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There are 5 levels, ARC I, ARC-DP, ARCII-III, ARC-L

REQUIREMENTS


 

ARC-I Requirements for this level:


Mandor, Hecate, Shade, Gealcath, Shimmy  Justice

ARC-DP Requirements for this level:

 

Solo all  Solo all Dragon Pass dragons (except Black Rose), have a guilded witness on hand to observe the solos, include the witnesses name on your note. on hand to observe the solos, include the witnesses name on your note.

ARC-II Requirements for this level:


Kahl, Set, Rez, Justice, Father Time, Corsterix, Guenevere (Any 5 of the 7)

ARC-III Requirements for this level:

Any 3 of the following mobs, your choice:

AAbby, Black Rose, Jade, Mordred, Zyla, Darko, Onyx, Sin/Olsen, McManus (Any 3 of the 9)

ARC-L Requirements for this level:

 

You organize and lead runs. Give feedback to the Leaders co-heading ARC and help in decision making for ARC changes and upgrades. You are chosen for this position by the rest of the ARC's and stay in office for a period of  (3) months. The position is rotated often to give a chance to all ARC-L at participating in the decision making process for ARC.

 

   

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Rules and Important Info.

 

 

1) In order for an ARC run to count for ARC points at least 2 other guild-members (no outside people) need to come along. Except for of course ARC-DP (as it's a solo) and ARC-I (here bringing 1 other guildmember along is sufficient)

2) A kill needs to be done for each person there and a kill for the guild, whether the ppl there want their share or not, if they don't want it, feel free to donate them to the guild, just as long as the kills are still done. So for each ARC-I run at least 3 kills need to be done, for ARC-II and up at least 4 kills.

3) As stated in the previous one, 1 guild kill needs to be done and hence 1 full set needs to be donated to the guild. This donation is done in the usual way, that being in a Sack of Loot with a note per template for claiming stars

4) To claim ARC points, both the run leader (person claiming the points) AND one of the other runners need to send in notes as per template

5) I think this is commonly known and quite obvious but better put everything on paper right. If you wish to claim a run for ARC you need to *lead* the run, the whole run, this meaning you bring the people to the mob, you organize the happenings at the mob, basically you do all the organizing:) which is....leading

When you've run a mob, send a mudmail to both Angelea and Tepheroth so stars can be assigned and the dbase can be updated as soon as possible.


Template for claiming ARC runs

note to Uimato Angelea
note subject ARC run (mob name)

(note write)

Name of Mob (include in body of note and in note subject please)
Date run was on
Run Leader
Tank
Hitter(s)
Witness: for ARC DP
How many kills
Distribution of loot, 1 set to the guild for ARC to count

Mudsigned by run leader
or (depending who is writing the mudmail)
Mudsigned by witness

 

 

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DUTIES

 

 

ARC-I ARC-II ARC-DP  

Organize ARC runs
Learn as much as you can about running

Teach newer members how to run different mobs

 

 

ARC-III

Organize ARC runs

Lead/Teach newer members how to run different mobs

Participate in Order/Guild runs

 

ARC-L

Organize ARC runs,

Teach newer members the basics of running and tanking mobs

Lead ARC runs with the purpose of gaining

Eq for GoT donations and teaching others how to run

Choose ARC members to go on Baali runs

Participate in Order/Guild runs

Witness members leading mobs to gain ARC levels  

 

 

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Many Thanks to Kirg and Angelea for writing up the Mob List and ARC Info!