GUARD and ARMY

 

Guard

Town Guard: The guard is a group of soldiers separate from the army. The primary purpose of the guard will be to protect the city at all times. For this reason the guard will be made up of those willing to defend the city to insure the safety of the citizens. The guard will also be in charge of protecting the council and those associated with the council. The guard will patrol the city in watch of invasions in times of peace as well as in times of war. In times of war the guard may also be grouped with the army to help defend the city.

The ranking system used by the guard will differ from that of the army. Not only this, but the guard will be much smaller in number as their purpose is to protect the city streets of Dirge while the army will march on enemies as well as protect the surrounding areas of Dirge. Two members of the guard will be given the rank of Lord Marshals and be given a position on the council of advisors to the Minister of Defense. These Lord Marshals will be the voice of the guard.

The position of Lord Marshal is to be filled by two members of the honor guard, one a ranger and the other a paladin. Each Lord Marshal will command one company of honor guard and three companies of patrolmen. They will command the patrolmen through the captains.

Honor Guard: The honor guard is a special military unit designed to champion the Council of Dirge. This unit will be composed of Paladins and Rangers who meet the most stringent of requirements. Only the purest and most chivalrous warriors may be recruited to serve the council in this capacity. The honor guard will have to swear allegiance to the council and to the cause in which they serve.

The honor guard will be commanded by one of the two Lord Marshals of the guard. The primary goal of the honor guard will be to protect the Council of Dirge in times of need. For this reason each member of the honor guard will be assigned a council member to protect in times of danger. The guard must aid the council member to whom they are assigned and watch over their safety. The honor guard will also be in charge of protecting the council during meetings with other officials if there is a concern for their safety. If in a high risk situation, the honor guard will be the only unit permitted to be present in audiences with the council.

The duties of the honor guard also include the role of champions of the council. The honor guard will be of the knights of the council and will have the honor to compete in contests of skill. If at any time the council is challenged or insulted, it may be asked of a member of the honor guard to take the challenge in place of the council member. This will not always be expected but will be in cases where the council member is unable to retaliate against the challenger. Sportsmanlike conduct is of the utmost importance and will be required in all members of the honor guard, therefore all challenges must be just.

A member of the honor guard must demonstrate that they are pure in heart and soul at all times, be this through actions or words. This includes times in which they may be away from the council or working under the council. Due to this reason, new members will have an evaluation period during which they will be watched closely. If at any time the member shows signs that he or she does not possess the aforementioned qualities they will be placed back in their previous position under the council or military, yet due to the difficulty and high honor code in this unit, the demotion will not be dishonorable. If a full member of the honor guard goes so far as to break the honor code, they will be placed back in their previous position and reduced in rank, if the member steps down willingly, the reduction may not be as severe as if they were to be discharged from the unit.

Due to the rigid requirements for joining the honor guard, the position is one of the highest and most honorable positions within the guard. It is also one of the most difficult positions to maintain as strict guidelines must be followed.

 

Army

Chain of Command for the Army:

                                

Lord General Army
Council of Advisors / Generals                                    Divisions
Major Companies
Lieutenant Units
Sergeant Squards
Private

               

The goal of the army, unlike the guard, is not only for the defense of the city of Dirge, but also for the overall defense of the surrounding area and the northern border of the province of Zoluren. At times of need the army will be used along with the guard to better defend the city. This will be the case when the guard is unable to defend the city on its own. If the enemy falls back or retreats, or is found advancing, the army will be sent to stop the threat while the guard protects the city. At times of peace the army will train and protect the border as a whole.

Army Forces

The ground forces are the primary attack group of the army. These troops will be located on the front lines divided into two sections: front line and ranged specialists. The front line will be the melee fighters which will do the hand to hand combat. The ranged specialists will utilize their skill with ranged weapons and magic to attack from the rear of the battlefield.  These two forces will also providing cover for the runners, which are the communication specialists between the commanders and the troops. 

Runners- These persons are the connection between the campaign leaders and the troops when fighting is ongoing. Composed of members of various guilds, their primary purpose is to communicate to the Generals on the battlefield the battle plans and strategies. They can also be runners for armor, weapons, herbs, and other necessities.  The runners will also include those who remove the wounded and deceased from the battle field to be tended to by the medical units.

Tacticians- Military leaders fall into this bracket. These will be the intellectuals of the order and consist of teachers and planners. It is their job to make sure those in the order are knowledgeable of the history and other vital aspects of the enemy. During small campaigns these people will fight on the battlefield along with the troops they command.  With large campaigns, where the battlefront lies in multiple areas, they will have a centralized location where they can better follow the advancements of the enemy and layout a play of attack and defense.

Scouts- This group is composed of military personnel sent to gain vital information to aid in the planning of strategy. These persons will be utilized in situations where the enemy has yet to be identified or areas that are unknown. They must be quick and resourceful and for this reason they will be made up of rangers and thieves, or members of guilds who can move about unseen.

Trackers- A specialty group composed of rangers and mages who’s job it is to track the targets given to them by military officials.  They may  also be used to track down people for help or for information.

Infantry- Foot soldiers who fight in the front lines. Close ranged fighters.

Bowmen- Long range troops who fight behind the infantry. They attempt to kill or injure from a distance using ranged or thrown weapons. While they will attempt to stay out of melee there are times when they may  face combat in close quarters and therefore will also need to be adept in the skill of  melee fighting.

Mages- This force can maneuver between the bowmen and infantry. These are the warriors who use their magical skills both offensively and defensively. They have the option of fighting in close quarters or staying in the back casting spells.  If necessary other groups will be used to protect them.

Draggers- Their duty is to drag the wounded or the dead that have fallen in combat. They drag them to a designated  place where  empaths and clerics are waiting so they can heal the person's body and spirit. Draggers must keep a constant vigil of what is going on at all times or lives may be lost that might have been spared.

Healers- Their duty is to take care of the wounded. They will be stationed near combat grounds for quicker relief of troops but at the same time being far enough away to be out off immediate danger. This group consists of  empaths and others who can apply herbs on the wounded. Herbalists will treat smaller wounds while empaths treat the critically wounded.

Clerics- Clerics will be divided into two groups. One group will be with the empaths,  praying to the gods to grant the lifeless a favor and  protecting their memories and  restoring their bodies.  Empaths and clerics will of necessity work closely with one another and try to find a working area with mana that is sufficient for both. 

    The second group of Clerics will march into combat with the  troops and say a solemn  prayer to the gods asking them to protect the troops during the battle. Once the prayer is finished they may remain to assist in combat, especially if those being defended against have undead among their forces. As they fight, they will say a quick prayer for the wounded or dead before they are dragged off the field. This is a crucial part of the clerics duties. Without a prayer to the troops,  there is little hope in winning a battle.

 

 

 

 

    

    Illustrations are from LES TRÈS RICHES HEURES DU DUC DE BERRY (Months of the Year) 15th Century, Musée Condé, Château de Chantilly, France.  It is without doubt the ultimate calendar ever created. About the year 1410, The Duke of Berry entrusted Paul Limbourg and his brothers with the illumination of the Très Riches Heures. Never before had a calendar been illuminated with such magnificent full page miniatures, depicting scenes in the life of the court  and the surrounding countryside. 75 years were spent on producing this unique piece and the Duke himself did not live to see the completion of his book.

 

 

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